![]() In combat, Rocket Troopers tend to stay back and fire a barrage of rockets at their enemies. Their rockets could quickly whittle down armored land vehicles' shields, but as these rockets had no homing capability, they were fairly easy to evade in a fast-moving vehicle or on foot. However at longer range, 100-400 meters, they used scram rockets, which caused less splash damage but moved very fast. ![]() A new campaign follows Zanns rise to power, and introduces his crime syndicate as. ![]() The expansion adds many new units, abilities, heroes, planets, and a new faction, the Zann Consortium. It was released in October 2006, and became available on Steam in 2010, as part of Star Wars: Empire at War Gold Pack. ![]() At under 100 meters, they resorted to a disruption rocket that caused heavy splash damage. Star Wars: Empire at War: Forces of Corruption is an expansion pack for the original game. They used two different rocket types when at range. Their rockets were powerful enough to kill infantry within the blast radius with one shot. Rocket Troopers only used their rockets for long and mid-range combat, switching to their standard pulse rifle if their enemy ever reached close-quarters on foot. Rocket Troopers were instantly noticeable as they sported dark red armor rather than the standard dark blue and black of a Cybrid Trooper. ![]() They were usually dispatched alongside Cybrid Troopers and Cybrid Shock Troopers. This class of Cybrid was specialized to incorporate heavy firepower against groups of enemies. They had two levels of shielding, and were more resilient than standard Cybrid grunts. The Cybrid Rocket Trooper was a variation of the Cybrid Trooper design which carried a rocket launcher along with a normal pulse rifle. ![]()
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